MPT76Rifle

v1.0.1·Updated 2024-08-26

Turkish replacement to the G3

About this mod Author’s original text

MPT-76 Battle Rifle

The Turkish battle rifle that's replacing the old fashioned G3 rifle. This sleek new design takes references from lots of other components but mostly the HK 417. This rifle comes with AK-40, the Turkish licensed copy of the M203 and also the Aselsan Hassas A940 1-4x Magnifier.

The magazine can be interchanged with H3's Mk17 magazines so you can also have drum options. Just know that using the MPT76's magazine in the SCAR will clip through due to the size of the magazine.

The operation of the AK40 is similar to the M203, push forward to open the breech, load a shell and close it, the ladder sight on the left is also interactable but it's not exactly zero'd properly.

Lastly, the rifle itself has its unique angled foregrip that can be disabled by attaching another item under the fore. The rifle has flippable front and rear sight, with similar operations to any AR-15 style platform.

Features

  • Chambers in 7.62x51mm NATO
  • Mod comes packed with an ACOG scope and grenade launcher
  • Adjustable rear stock, M-Loks and picatinny rails for all tactical needs.
  • Smooth firing action with handling similar to the HK417
  • Takes MK17 magazines for additional magazine options during TnH gameplay
  • No Turkish coffee and kebab included.

Model by Squad (Thank you Meat for the help!)

Changelogs

  • Version 1.0.0 - Initial Release
  • Version 1.0.1 - Fixed the stock, attachment rails and magazine material. Readjusted rear sight for the rifle. Thanks to Meat again. Fixed magazine release tab not visually showing.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

devyndamonster-OtherLoadercityrobo-OpenScripts2

File & checksum

Filename
MPT76Rifle-1.0.1.zip
File size
52.0 MiB