MP98 Knight
A curious submachine gun with a rate of fire as sky-high as its magazine capacity, the MP-98 Knight from Helldivers 2 is a controllable rapid-fire powerhouse.
Screenshots 1 screenshots
About this mod Author’s original text
MP-98 Knight (from Helldivers 2)
Drawing upon older, pre-Democracy firearm designs, the nimble MP-98 Knight is a formidable bullet hose designed for special forces. Firing exclusively in full-auto from a 50 or 70-round magazine, the MP-98's ability to spit an indordinate amount of 9x20mm bullets is also its greatest drawback, with magazines going from full to empty in just a split second. Despite this major drawback, the MP-98 boasts good damage per shot (thanks to its long barrel) and manageable recoil, making it possible for even the weakest Super Earth patriot to hold the gun on target.
Features
- MP-98 Knight (P90, but in spaaaaaace! Found under SMGs in the item spawner)
- 9x20mm SEAF FMJ (like 9mm Parabellum but better, of course)
- 50 and 70 round magazines
- RX-12 "Steadfast" Reflex Sight
- FL/LAS-4 "Duplet" Attachable Laser/Light
Attributions
All assets from Helldivers 2* are property of Arrowhead Game Studios.
Thank you to Ganzo from the Helldivers Archive Discord server for ripping various Helldivers 2* models!
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: