MosUltimaII
Community Mod
About this mod Machine translation
Mos Ultima II
Destiny2 weapon_HandCannon
----"Unusual" level ヾ(≧O≦)〃嗷~
---- 0.11.0:
- fix sound effect
---- update 0.12.0:
- fix controller 0.12.1:
- fix controller
- change hammer rot point
- change cylinder rot angle
---- update 1.0.0
- Change HD maps
---- update 1.0.1
- change tag era to "Futuristic"
---- thank for JerryAr help me.
---- update 2.0.0
- Remake Mod.
- Add Automatic revealing and concealing sight.
- replace New Shader.
---- update 2.0.1
- Add missing textures in "shader".
---- Update 2.0.2
- Add a use Hakke_camo shader weapon model.
---- Update 2.0.3
- fixed Hakke_camo Shader color
---- Update 2.0.4
- Reworked scope scale effect. Now trigger effects based on eye position, not head position.
Therefore, interpupillary distance needs to be manually configured, In the config file.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
devyndamonster-OtherLoaderAngryNoob-DestinyScriptAngryNoob-DestinyAmmo