Mojave Marvin
Well how 'bout that, you're awake! A TnH character with a New Vegas Theme
About this mod Author’s original text
Fallout New Vegas inspired TnH character
still not fully complete, custom sosigs, and more guns planned, have fun
if you like F:NV make sure to try out the F:NV music mod by me and the Doc Mitchell TNH announcer by Vohnyshche
Requirements:
- TNH tweaker
Installation
Install with R2 or whatever
Necessary Mods - alot of guns will be missing without these
- ModulAR
- ModulShotguns
- Modul M700
- FO4 10mm
- FO4 laser
- Mag fed 870
- DKS 501
Soft Requirements
- [Modul1911] Not released yet, a prototype is available for local import on the H3vr homebrew server but it isnt necessary and i will update the mod to use the official release once it comes out
Changelog
- 0.1.0 intial release
- 0.1.1 fix attempt number 1
- 0.1.2 fix attempt number 2
- 0.1.3 shows up in game now
- 0.1.4 music mod released, modded guns should show now
- 0.1.5 light in shining darkness fixed, hold 5 sosigs changed, endelss mode now works
- 0.1.6 gun update 1! shifted around loot pools, added flare gun to starter weapons, removed sw 29 form starter wepaons, added grenades, added stoner lmg
- 0.1.7 added dks 501, added rio big bore salvaged, added g3, added lil greasy
- 0.1.8 reduced max supply points for all holds by 1, reduced starting tokens by one, added mk19
Roadmap
0.1.8-0.2.0
- custom sosigs
- balance changes
- improvements to existing loot pools
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
devyndamonster-TakeAndHoldTweaker