ModulXM8 Redux

v1.0.2·Updated 2026-09-21

XM-8 but Modular platform

About this mod Author’s original text

Modul XM-8 Redux

The XM8 was an experimental 5.56×45mm assault rifle developed by Heckler & Koch and Alliant Techsystems for the U.S. Army as a potential replacement for the M16/M4 family. It evolved from the failed OICW program where its components were scrapped and reworked into its individual platform. Built with modularity in mind, it features many components that made it a true modular platform that can be easily changed to fit any operational needs, it can be a carbine, assault rifle, marksman rifle, etc.

The program was cancelled in the end but due to its amazing robust fishiness look, the futuristic rifle can be seen in many games, such as in GRAW, Metal Gear Solid 4 and Bad Company series.

There are a number of things that can be modular such as:

  • Stocks
  • Handguards
  • Carry Handle
  • Barrels

There are also 3 prebuilds, namely the standard assault rifle configuration, CQB and LMG. Each can be found in Assault Rifle, SMG and Machinegun category

Features

  • XM-8 now in modular platform format!
  • Many variants of parts to build your very own fishy gun
  • Magazines are shared through G36 Extras, with many attachments can be found separately there.
  • Can be found in Firearm > Assault Rifle, SMG and MachineGun

Note

  • The AG-36 Handguard is just an empty attachment mount, to use it, spawn the AG36 and mount it like a normal underbarrel
  • For the scopes and sights, because it has integrated lasers, etc, the bottom part controls the UI other than the dials and the top part controls the attachment/scope components.
  • In order to have full control of the reticle brightness, switch to Programming or P.

Models done by Ovidiu; With generous support from HardstyleRaver, Buran, Tweedy, Prometheuz, GunNerdWolf (I AM SORRY IF I FORGOT YOU TOO)

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

devyndamonster-OtherLoadercityrobo-ModularWorkshopWFIOST-H3VRUtilitiesVolks-HKG36_Extras

File & checksum

Filename
ModulXM8_Redux-1.0.2.zip
File size
254.6 MiB