ModulWorkshop Optimizer
Adds on-demand loading to ModularWorkshop! Greatly decreasing game launch times and initial RAM usage
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About this mod Author’s original text
Modular Workshop Optimizer
In order for ModularWorkshop mods to function, all of their assets need to be loaded in during game startup!
This is very demanding and leads to very long launch times and high RAM usage for the entire play session.
This mod fixes that by making modular parts load on-demand as you spawn guns! For this to work, a cache
needs to be built the first time you launch the game (this means you won't see
the launch speed improvement until the 2nd launch). This cache will be updated automatically as you install or update
your mods.
Beware that spawning a gun from a large pack can take a while the first time, since well, the
assets are no longer preloaded during game startup.
IF YOU ARE ON LINUX: Please check the config file after launching the game! There is a compatibility option
for you in case stuff breaks.
IF YOU FIND THIS MOD BREAKS SOMETHING: First, try enabling the
"Disable async loading" config option as a temporary fix. Second, make a bug report in the
H3VR Homebrew discord server and ping me (@Sirdoggy)!
The mod was tested by me in sandbox, T&H, and Supply Raid with several modul guns installed. While I haven't ran into any
issues, I can't guarantee that it won't break anything!
Showcase video
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: