ModulColtACR

v1.0.0·Updated 2025-05-16

A future weapons program that didn't go anywhere.

About this mod Author’s original text

ModulColtACR

Colt's entry into the Advance Combat Rifle program, with the idea of improving the aging platform to be ready for the new future warrior systems in the 80s onwards. There are other rifles being submitted for trials and prototypes but none really took off as it should be.

Colt ACR is another platform where it takes existing M16 platform and improve upon it. Also with the idea that the Duplex ammo might be something worth using alongside with the ACR.

The program failed to gather any traction and was shelved for something different later on, but what remained on the rifle did help to pave way for future development, such as the ELCAN sight, the SOPMOD style stock and well, not much others...

The Colt ACR comes with its own interesting sets of attachments, namely its quirky hydraulic buffertube that helped to mitigate felt recoil by reducing its rate of fire (which is also reflected here), its weird muzzle mitigator system and also its grip. The handguard didn't go anywhere else in the future development of the rifle, as it uses almost a shotgun style rib, with painted white stripe to help with aiming.

The carry handle is also detachable, which also allows mounting carry handle mount and hidden picatinny rail as requested.

The buffer tube will reduce the ROF of any modul weapons, however, it's a known issue that you have to fiddle away with any attachments that also messes with its ROF, so its best to start off with as empty of a gun as possible before mounting the buffer tube.

Features

  • Colt ACR in modular format!
  • It has its own receiver, upper, buffer-tube and buffer stock, grip, two sets of barrel and handguard, as well as gas block and its carry handle
  • All compatible with every aspect of ModulAR2.
  • Pairs well with my other mod for Duplex ammo to relive its failed history!

Model is made by Rorrie, edited by Wolfosito, texturing done by me and support thanks to Kris for the support!

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

devyndamonster-OtherLoadercityrobo-ModularWorkshopMeat_banono-Meats_ModulAR2

File & checksum

Filename
ModulColtACR-1.0.0.zip
File size
106.0 MiB