MK 47 Mutant

v1.0.1·Updated 2024-01-25

Adds two variants and 3 skins of the MK-47 Mutant

About this mod Author’s original text

Mk-47 Mutant

Made by CMMG, this rifle is what would happen if an AR-15 and an AK-47 had a child

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Changelog

V1.0.0 -- Initial Release

v1.0.1 -- Fixed sights not spawning

Have a bug to report?

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Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

devyndamonster-OtherLoadercityrobo-OpenScripts2Andrew_FTW-FTW_Arms_AFCL

File & checksum

Filename
MK_47_Mutant-1.0.1.zip
File size
137.5 MiB