MG206 Heavy Machine Gun
An ergonomic nightmare of epic proportions, the monstrous MG-206 Heavy Machine Gun from Helldivers 2 is as effective as it is rotund.
Screenshots 1 screenshots
About this mod Author’s original text
MG-206 Heavy Machine Gun (from Helldivers 2)
Recognizing the value of the phrase "there's no kill like overkill", a newer SEAF development is the gargantuan MG-206 Heavy Machine Gun. Deceptively light despite its hulking size, the bloated MG-206 is unparalleled in its ability to spit shockingly large chunks of lead downrange at impressive speeds. Of course, the stopping power offered by its chunky 13x78mm rounds has some hefty drawbacks; limited ammo capacity compared to other machine guns (100 rounds, as opposed to the MG-43's 175 and the Stalwart's 250), incredible recoil, and bulky ammo drums (which can only fit in shoulder quickbelt slots). If you can tame the beast that is the MG-206, however, the weapon's impossibly high damage output will be worth every second of suffering.
Features
- MG-206 Heavy Machine Gun (She weighs one hundred fifty kilograms and fires two hundred dollar, custom-tooled cartridges at ten thousand rounds per minute. Found under machine guns in the item spawner.)
- RX-31 "Workhorse" Reflex Sight (its circular shape represents unity and democracy.)
- 13x78mm SEAF Tracer (While lacking in case length and, therefore, velocity when compared to a "proper" anti-materiel cartridge, it still packs a punch.)
Attributions
All assets from Helldivers 2* are property of Arrowhead Game Studios.
Thank you to Ganzo from the Helldivers Archive Discord server for ripping various Helldivers 2* models!
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: