Meatyceiver 2
Jams, jams, oh my! Who ever needed a reliable gun? If you hated Receiver 2, you'll absolutely hate Meatyceiver 2 even more. Meatyceiver 2 simulates an array of several firearm failures on all weapons
About this mod Author’s original text
Meatyceiver 2
MEATYCEIVER 2 IS NOT A COMPLETE MOD!
Jams, jams, oh my!
If you hated Receiver 2, you'll absolutely hate Meatyceiver 2 even more.
Meatyceiver 2 simulates an array of several firearm failures on all weapons of H3VR.
To change settings while in game, make sure Configuration Manager is installed for BepInEx and press F1.
By default, the average firearm will have a failure 0.75% of the time. You can adjust this with the general multiplier.
Current failures:
Ammunition Failures
Light Primer Strike
Firearm Failures
Failure to Feed
Failure to Extract
Broken Firearm Failures
Hammer follow
Slam fire
Failure To Lock Slide
Changelog
0.2.3
-LPS now properly work with revolvers and revolving shotguns.
-FTF now increases based of magazine capacity.
-FTE now applies to break action shotguns
-Removed FTE's from occuring in bolt action rifles and breaking them.
-Broken Firearm failures have been added, they are off by default.
-Slamfire added.
-Hammer follow added.
0.3.1
NOTE: Recommended, reset all your settings, either using F1 and hitting reset on all or deleting your config file.
-Break Action default FTE upped from 1.5% to 20%.
-Break Action Failure To Eject General Multiplier Affect field added, by default 0.5.
-Slamfire default rate doubled.
-Hammer follow default rate doubled.
-Mag unreliabilty default rate tripled to 0.03% for every round over 15.
-Enable Secondary Failures replaced with into enableMagUnreliability.
-Added Mag Unreliability General Multiplier affect (0.5x default).
-Failure to Lock Slide Back added (5% default).
-Bespoke failure Revolver FTE Failure added (10% defualt) (Currently only works with ejector, shaking never FTE's.).
-Bespoke failure Shotgun FTE now applies to Rolling Block rifles.
-Rolling Block Rifles can now be manually ejected by hand.
-Fixed shotgun FTE gen mult math, which by default had automatically cut the chance to happen in half.
-Fixed FTE Magazine Unreliability math, which could cause mags under 15 rounds to have a negative chance for an FTF, and also had the same issue the Shotgun FTE math had.
-Console logging system simplified.
-Config moved to RESX file. (Thanks frityet!)
-Unused vars removed from config.
-Shotgun Failure To Eject Multiplier added, multiplying the chance for an FTE in a semi auto shotgun by 2x by default. Your saiga no longer reigns supreme in TnH.
0.3.2
-This one actually uploaded!
-Math fixed from:
(failureValue + (failureValue (generalMult - 1) multAffectValue) + extraChance)
to
failureValue + (failureValue generalMult multAffectValue) + extraChance - (failureValue / 1 / multAffectValue)
and i'm sure this math sucks a ton and is way overcomplicated but idc at this point
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.