MeatShellSandbox
A MGS2 inspired Sandbox map!
About this mod Author’s original text
MEAT SHELL
An MGS2 inspired map
Made for H3VR, with love, by Teknotyk
A Sandbox map with long range outdoor sightlines and several close-to-medium range rooms.
DEPENDENCIES
BepInEx - BepInEx-BepInExPack_H3VR-5.4.1700 -
Atlas - nrgill28-Atlas-1.0.2 -
HookGenPatcher - nrgill28-HookGenPatcher_H3VR-1.2.3 -
Made using ProBuilder and assets from the Unity Asset Store
Special thanks to Calafex, CrabsJohnson, Prometheuz, John Workshop, Marcel, TD, Local, and others from the H3VR Homebrew Discord for giving me advice and helping me on my first map.
Thanks for Aduilted and HeroickTune for helping me playtest it.
If any issues are encountered PLEASE reach out to me on the H3VR Homebrew Discord server, ping me in the appropriate channel at @Teknotyk.
Hope you enjoy and I wish you the best ^w^
-Teknotyk "Tekki" <3
CHANGELOG
1.2.1
Fixed occlusion issues.
1.2.0
Changed geometry of Strut exteriors to fix shadow artifacting (hopefully final fix for this issue).
Adjusted height of electrical boxes in Strut F to reduce accidental climbing.
Added more easter eggs:3 (20 in total to find!).
Adjusted size of props in Strut A Office.
Added Props to C-D Connecting Bridge
Changed the railing of all bridges to prevent accidental climbing over the edge, as well as changing cover and aesthetics. Added additional cover to bridges.
Adjusted railing of Strut A and D Roofs.
1.1.1
Fixed player being able to walk through the HIND.
Rebaked occlusion.
1.1.0
Adjusted lighting to fix shadow artifacting.
Added easter eggs to the map, look for them all over!
Adjust pathing for Sosigs.
Changed water texture.
Added interior props to Strut A office.
Changed Strut F interior.
Changed Strut E interior.
1.0.4
Fixed pathing issue keeping Sosigs from entering/exiting Strut B.
Added reflection probes to all vents.
Added a helicopter to the Strut D Roof helipad.
1.0.3
Uploaded wrong read.me file. My bad;w;
1.0.2
Added Atlas P Mats to all geometry. This is what causes bullet holes to show up based on material.
Fixed occlusion issues when too close to walls (hopefully).
Fixed a bit of broken geometry on StrutARoof stairs.
1.0.1
Adjusted light probes
Added ambient light to inside of all vents
Adjusted colliders on all big cargo containers in Strut D and The Core. This should fix the buy panels in DRoof Supply being unusable unless reaching directly into it.
1.0.0 Public Release!!
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: