Meats ModulShotguns
Community Mod
Screenshots 4 screenshots
About this mod Author’s original text
Meat's ModulShotguns
ModulSHOTGUN RETURNS
BLAM CH-CHUNK BLAM CH-CHUNK BLAM
This shotgun show stars:
- ModulAuto-5, timeless long recoil action top seller!
- Modul590, military grade consistency and reliability!
- Modul870, the Remington classic!
- ModulM2, sleek Italian lines and modern practicality!
- ModulM3, why pick pump or auto, when you can have both!
- ModulM4, the ultimate in semi auto performance!
- ModulMP133, Baikal pump action from Russia!
- ModulMP153, the MP133's semi auto comrade!
- ModulMP155, a Russian sporting shotgun with modern potential...
- ModulIthaca, hot slam fire action!
To detach these parts:
Pumps: Grab the pumps and detach like normal foregrips.
Stocks: Grab just above where the stock meets the receiver for pistol grips and the main part of larger stocks.
Barrels: Grab right at the base of the barrel.
Mag tubes: Grab right where they attach.
Blast away!
Images
Changelog
4.0.2
- Fixed 870 Blaze Orange furniture not vaulting correctly
4.0.1
- Updated dependencies and 4.0.0 changelog
4.0.0
NEW ITEMS
- Firearms
- Added Modul590
- Added Modul870 Stainless
- Added ModulM3
- Added ModulM4
- Added ModulM4FDE
- Added ModulM4OD
- Barrels
- Added Stainless 870 barrels in all lengths
- Add rifle sight 870 barrel
- Added 33in M2 barrel
- Added M3 full length and flush barrels
- Added M4 full length and flush barrels in black, FDE, and OD
- Forends
- Added 870 Flashlight fores (one wide throw, medium brightness, one tight long throw, high brightness)
- Added 870 pump in blaze orange, MELPAT
- Added 870 FAB pump in MELPAT
- Added 870 Remington stock in MELPAT
- Added 870 MOE pump in blaze orange
- Added 590 pump, 590 pump with strap, wooden pump, and MOE pump
- Added M1014 forend in black, FDE, OD
- Added Strike Industries M2 HAYL in black and Coyote
- Added Magpul Zhukov fore
- Parts
- Added Helical Choke
- Added GK2 brake
- Added Monster Claw brake
- Added Hexagon Suppressor
- Added SilencerCo12 Suppressor
- Added M3 Tactical rear sight
- Added M4 Tactical rear sight in black, FDE, OD
- Added 5 round mag tube for M2
- Added 5, 7, 9, 11, 13 round mag tubes for M3
- Added 6 round mag tube for M4 in black, FDE, OD
- Added M2 MRDS top rail
- Added M3 top rail
- Added M4 top rail in black, FDE, OD
- Added several new side saddles
- Added Matchsaver
- Added Velcro and 7 Shell Shotgun Cards in black, FDE, OD
- Added Benelli Velcro and 5, 7 Shell Shotgun Cards in black, FDE, OD
- Added 90 degree velcro adapter
- Added 590 quad rail
- Stocks
- Added 870 Magpul and Remington stocks in blaze orange
- Added M3 Tactical and Collapsing stocks
- Added M4 collapsing stock in black, FDE, OD
- Added 590 stock, wooden stock, LEO grip + tube adapter, Magpul SGA, and pistol grip
Bugfixes and Changes
- New Mechanics
- Shells can now be unloaded from the magazine tube by grabbing and extracting the shell
- Shotgun cards can be spawnlocked, and can accept shells from either orientation
- To switch the action on the M3, grab the selector in front of the handguard and push forward for semi auto, and rearwards for pump action.
- The M3 pump remains locked back on its last shell, it must be released via bolt release
- Bugfixes
- Who even knows, the mod has been practically rebuilt from the ground up in meatkit
- Changes
- Countless texture edits, accuracy and detail changes, and overall performance cleanup
- Standard choke model has been remastered
- Sounds have been redone for non-russian shotguns
- Reduced camera output of MP155 Ultima to 1920x1080
- Several items have been renamed
3.1.1
- Added the Auto-5 and long recoil action
- Added various furniture for the Auto-5
- Added wooden Shockwave Raptor grip
- Cleaned up 870 and 870 furniture textures (no more green mold)
- Improved parts compatibility across semi auto handguards
3.1.0
- Updated for On Demand loading
3.0.9
- Shotties r no longer kil when you spawn them/try and pick them up.
3.0.8
- Updated for the latest and greatest version of Otherloader
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
devyndamonster-OtherLoaderArpy-PuppyScriptscityrobo-OpenScripts2