Meats ModulAR
Build an AR!
Screenshots 5 screenshots
About this mod Author’s original text
Meat's ModulAR
The Big One.
Dozens of receivers, hundreds of attachments, what else is there to say about your one-stop-shop for everything AR under the sun?!
Notable changes for folks old and new: AR's are now prebuilt by default! Select a receiver and spawn a hand-crafted custom (or pretty stock) AR ready to go with a single button! If you still prefer smithing your magnum opus from barebones, the stripped lower receiver is right there next to the prebuilt. Everything you need is inside the ModulAR Workshop, no need to hop back over to vanilla categories to grab a muzzle device or even the classic M4 Handle sight!
Dag nab it, stop reading and go build your dream rifle/pistol/sbr/aow/wmd/paperweight!
Changelog
3.1.8
New Items
- CASV-EL handguard in NIKPAT/DIKPAT
- DD RIS II 9.5in handguard in NIKPAT/DIKPAT
- Hogue handguards in all Hogue colors (including FDE)
- Hogue grip and stock in FDE
- KAC RIS handguard in NIKPAT/DIKPAT
- PRI Delta handguard in FDE and Black
- Magpul CTR in NIKPAT/DIKPAT
- VLTOR IMOD in NIKPAT/DIKPAT
- PMAGs in DIKPAT
- Strike Industries 33rd mag
Bugfixes
- Fixed scaling on countless handguards
- Overhaul of all picatinny and MLOK slots for rail cover compatibility and consistency
- Added rails to all handguards that previously only had some rail support (no longer limited to 3, 6, 9 o'clock positions for handguards with more rail space)
- Fixed Zenit Joker Rails not vaulting correctly
3.1.7
- Fixed SR25 platform not firing/cycling
3.1.6
New Items
- Daniel Defense RIS III handguards in 9.5 & 10.5in and black and FDE
- 11.5 and 12.5in barrels
Bugfixes
- Fixed Javelin handguards not working properly
3.1.5
- Fixed all.300 Blackout mags not inserting correctly
- Fixed all stripped receivers spawning off the Mk3 spawner
- Texture adjustments to new PMAGS
3.1.4
New Items
- MK16 DDC returns, black added
Bugfixes
- All new stocks actually spawn now
3.1.3
New Items
- Upper Receivers
- Billet Upper
- F4 Defense Upper
- Phase5 Upper
- Rainier Upper
- Charging Handles
- CMMG AR15
- Extended Latch
- Falkor MACH15
- Strike ARCH in several colors
- Handguards
- Daniel Defense RIS II suite fleshed out
- Geissele MK16 overhaul, new length and color
- Strike Gridlok in several colors
- Javelin in 4 lengths (very sharp)
- Midwest Industries CRM in 6 lengths (chode to chad)
- M16 Handguards overhauled, new finishes
- MOE Original handguards in several colors
- Zenit Joker handguards in two colors, lengths
- Barrels
- M4 Front Sight (Sling loop-less)
- Grips
- Battlegrip FDE
- M16 Grips overhauled, new colors
- MOE in OD
- ST2 Paracord in different colors
- Stocks
- F93 overhaul, now extends
- M16 Stocks overhauled, new colors
- MOE SL stocks in two colors
- Strike PDW stock in two colors (spring loaded extend!)
- Magazines
- PMAG suite overhauled, new models, new colors (full list accessible in new spawner only)
-.300 Blackout PMAG suite overhauled, new models, new colors (full list accessible in new spawner only)
Bug Fixes/Changes
- Added heat system to barrels and muzzle devices (gas tubes will pop at max heat, can be disabled in Openscripts settings, barrels are now spawnlockable as well)
- Countless texture changes
- Added new picatinny rail snapping system to all rails
- And more!
3.1.2 -
New Items
- Fortis Torque pistol grips in Black, Blue, Red, and Gold
- Magpul K2 pistol grips in Black, FDE, and OD
- Tyrant Designs MOD pistol grips in Black, Blue, Red, and Gold
- Tyrant Designs Concept One pistol grips in Black, Blue, Red, and Gold
- AR Hex Muzzle Brake
- BAMF Linear Comp
- Cobalt Kinetics Muzzle Brake in Black and Blue
- MX1 Micro Muzzle Brake
- PTS Blast Shield
- Raptor Muzzle Brake
- Oppressor Muzzle Brake
- Venom Muzzle Brake
- VP-09 Muzzle Brake
- SLR Handguard
- CAA Flip sights in Black, FDE, and OD
- Scalarworks iron sights
- Daniel Defense rear iron sight
Bug Fixes/Changes
- Updated every attachment to be more consistently able to be picked up (no laser/grabbity gloves).
- Tweaked rearmo
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: