Meat Shell 2 Sandbox

v2.1.0·Updated 2023-10-07

Community Mod

About this mod Author’s original text

MEAT SHELL 2.0 Sandbox

An MGS2 inspired map - expanded to full size!

Made for H3VR, with love, by Teknotyk "Tekki"

A large Sandbox map comprised of Shell 1 and Shell 2, each shell containing 6 Struts and a Core in the center, with bridges connected each Strut. Both Shells connected by a main bridge and two alternative pathways.

A wide range of interiors, from tight corridors and cluttered maintenance rooms, to offices and living quarters, to massive warehouses! There are also many medium-to-long range sightlines on the bridges and access pathways between Shell 1 and Shell 2.

DEPENDENCIES

BepInEx - BepInEx-BepInExPack_H3VR-5.4.1700 -

Atlas - nrgill28-Atlas-1.0.2 -

HookGenPatcher - nrgill28-HookGenPatcher_H3VR-1.2.3 -

Made using ProBuilder and assets from the Unity Asset Store and Sketchfab.

Special thanks to Calafex, CrabsJohnson, Prometheuz, John Workshop, Marcel, TD, Local, Packer, and others from the H3VR Homebrew Discord for giving me advice and helping me on my first map, and thanks to my friends who have helped me playtest it!

MASSIVE thanks to Danny for helping me with the lighting!! Be sure to check out their works, including their awesome Insurgency map TNH Tell:

This map has had MANY issues throughout its development, due the age of the Unity version H3VR uses and the project slowly destablizing. I am working as best I can with what I have, and what I have is support from my fellow modders. Thank you all in the H3 Homebrew discord server for your help <3.

If any issues are encountered PLEASE reach out to me on the H3VR Homebrew Discord server, ping me in the appropriate channel at @Teknotyk.

Hope you enjoy and I wish you the best ^w^

-Teknotyk "Tekki" <3

CHANGELOG

2.0.0 - Official release!!

2.0.1 - Fixed geometry in Strut F from being walked through. Adjusted player catch height when falling off the map. Adjusted reflection probes to ensure the whole map is covered properly. Fixed enemies not navigating onto the Strut K exterior walkway. Fixed Sosigs levitating across the Core 2 BigRoom to get to the ladder, no more sosig magic.

PLEASE NOTE - There is a known issue of Reflection Probes not rendering in the Sandbox version of Meat Shell 2. I am working to find a solution.

2.1.0 - Adjusted geometry in parts of the map to fix shadow seams and holes. Adjusted colliders. Improved lighting. HOPEFULLY fixed reflection probes.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

nrgill28-AtlasBepInEx-BepInExPack_H3VRnrgill28-HookGenPatcher_H3VR

File & checksum

Filename
Meat_Shell_2_Sandbox-2.1.0.zip
File size
212.1 MiB