Meat Mincer
This is a simple meat mincer... That shoots bullets like a gatling! Fill the hopper with whatever you have on hand, and off you go!
About this mod Author’s original text
Meat Mincer 2.0
This is a simple meat mincer... That shoots bullets like a gatling!
Fill the hopper with ammo, and off you go!
You don't need any cursed.dll, this is supposed to be able to load anything that fits inside!
You now can use a drill to spin the crank!
I also stole a nightstand light shade to use it as a deeper funnel for those who got beefy computers, you can attach it if you wish
This is in the item spawner as an Exotic firearm
Don't forget, you can't snapturn with ammo in the hopper and you must be gentile while moving it full, physics in games aren't quite made for that kind of dumb gat!
There still limitations regarding foregrips and bipods, that being said, you can use the universal bipod in "Tools and Toys > Utilities"
Changelog
2.0.0
- Rewrote Hand Crank code to accept handles in a non-standard axis of rotation, to allow different timing of fire and different speeds of cranking
- The now correct orientation of the gun allows for suppressor mounting
- Added a sensor so you can crank it with a drill, it is sensitive to drill speed
- Added code for the chamber to be able to accept everything
- Added a taller funnel as an attachment
- Original MeatMincer has been kept for vault compatibility but isn't spawnable anymore
1.2.0
- Updated to work again...
1.1.0
- Updated to Deli format.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: