Martini GrenadeLauncher

v1.2.2·Updated 2025-05-19

Community Mod

About this mod Author’s original text

Martini Grenade Launcher

Uses Martini Henry Bullet and HE36MillsBomb to fire.

Load the cartridge, put grenade into the tube, pull the pin, hold the gun with two hands(due to the stability, foregrip must be held!!!), fire.

Thanks to TheWNBot for the model and audio.

Warning

Do not use cartridges except the blank round I gave you! Otherwise I don't take responsibility of any injury or death.

Change Log

1.0.0 Added MartiniGL in Firearms------>GrenadeLaunchers.

1.1.0 Replaced SP cartridge with a blank round.

1.1.1 Fixed null reference in script.

1.2.0 Added a patch to the gun's script that requires player grab the lever and pull down to open the breach.

1.2.1 Script tweaking.

1.2.2 Texture tweaking.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

devyndamonster-OtherLoadercityrobo-OpenScripts2WFIOST-H3VRUtilities

File & checksum

Filename
Martini_GrenadeLauncher-1.2.2.zip
File size
19.0 MiB