MagneticRifle

v1.0.0·Updated 2023-08-02

Magnetic Rifle from XCOM 2.

About this mod Author’s original text

Magnetic Rifle

Magnetic Rifle from XCOM 2

Pull back on the battery to charge. Includes magazine.

Found under Exotic

Changelog

[1.0.0] - Initial Release

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

devyndamonster-OtherLoader

File & checksum

Filename
MagneticRifle-1.0.0.zip
File size
11.3 MiB