M1A1 Relocate Project NEXT
Safety in pills, Sophie.
Screenshots 1 screenshots
About this mod Author’s original text
M1A1 -- Relocate Project NEXT
The magic of finding analog horrors beyond my comprehension, I will cherish it as I am a wuss who doesn't handle scary thriller movies all that well.
The creative mind, Martin Walls, he's made something that captures those first few moments when the world discovered FNAF, and expedites it to something even greater.
This is a tribute to those experiences he's made and I will tune in to whatever else he shares with the world.
It is recommended to search for this NGS in the new spawner.
Updates
V1.0.1 -- Charm holder update. Fixed missing meta data.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: