M1941JohnsonLMG
Johnson but machine-gun
About this mod Author’s original text
M1941 Johnson Lightmachine Gun
Wouldn't be extremely confusing to name both weapons the same designation AND name? That's right, this is the other Johnson, some called it the Automatic Rifle, some called it the LMG, some called it complicated. While the US Army already had the BAR, Melvin Johnson wanted to sell it to someone who would want this cool funky LMG, the US Para-Marines did, marines who airdropped and also some commando type units.
The Johnson LMG takes.30-06 and fires from an open bolt, with a unique system similarly to the FG-42, where semi-auto turns it into a quasi-closed bolt system for more accurate shot. The Johnson also has an interesting recipocrating barrel and also like the Johnson Rifle, can be topped up with stripper clips.
It comes with a bipod system, folding rear sight, a hidden rail at the top of the receiver and takes muzzle devices. Do note that the so called "internal magazine" where you can top up additional 5 rounds into the rifle does not work and the semi-auto closed bolt and full-auto open bolt can be finicky. I'm not a coder, but thanks to Cityrobo for the script!
Features
- M1941 Johnson Lightmachine Gun chambered in.30-06!
- Takes 20 round magazine, can also be topped up with Springfield stripper clips!
- Has bipod, takes muzzle devices and also a hidden rail at the top
- Can be found in Firearm > LMG
Thank you Enda and Riceler for the support!
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: