M15 Mod 0 Assault Rifle
M13? Nah, M15. We'll win those.
Screenshots 1 screenshots
About this mod Author’s original text
M15 Mod 0 Assault Rifle
I believe I have ground to stand on when I say this is an absolutely lazy excuse of a military rifle compared to the personality of poster child rifles CODs prior.
850 no recoil M13 lookalike with bronze colored accents being the most eye catching, where the fuck is my green glass orange aperture irons? Where is Novak Hollas? Where are my ICR Rifles?!
Again, 775 RPM no recoil gun, it goes crazy in BO7, it's easy to get kills with, it's easy to make fodder out of your enemies with, easy to get aces in SnD, and I'm sure there will be equally no challenge in using it in H3.
Hashtag bring back ICR rifles.
Source
From Treyarch's Black Ops 7
All thanks to ACoolRocket for providing these assets!
Updates
v1.1.0 -- New Magazines added, meta data fixes
V1.1.1 -- Drum sfx fix, also why tf is it so loud when firing? Turned that down a bit.
V1.1.2 -- Weapon meta data wasn't fixed. Now is. Yeh.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: