M10 Breacher Shotgun
I would've called it a KRM Breacher, personally.
Screenshots 2 screenshots
About this mod Author’s original text
M10 Breacher Pump Action Shotgun
I was a bit of a hater for this gun's charge up trigger. Now, I'm okay with it. What I thought was a delay caused in the charge trigger was actually a delay in sprint out time, because gungho doesn't affect sprint out time.
I was also nervous trying to match the ammo counter of the game with the port here for H3, but I'm happy to say I fucking NAILED the ammo counter with a psuedo 3D effect selling the look immensely. No need for all that extra crap, it's perfect.
The opt-in for magazines was a nice touch, and I do think they cooked in making this shotgun stand with the likes of the Mog-12 and KRM-262. Its a fun pump shotgun, no matter if its BO7 or H3!
Source
From Treyarch's Black Ops 7
All thanks to ACoolRocket for providing these assets!
Updates
V1.0.1 -- Forgot the charge up sfx. Whoops.
V1.0.2 -- Audio passthrough
V1.0.3 -- Second passthrough (charge up sfx adjustments alongside timing adjustments)
v1.0.4 -- Meta data fixes
v1.0.5 -- Foregrip rail not set up properly, should be fixed now (thank you Jolly and Kuromi for the bug report)
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: