M1 Garand Modernized
Very good 16-round clip, makes Mr.Garand spin. (COD Online Weapon)
About this mod Machine translation
R.I.P Call of Duty: Online (CODOL)
A modernized version of the classic semi-automatic standard rifle with a relatively high rate of fire and low recoil. The last round in the clip is made of an experimental polymer that makes it a one-shot killer from the waist up.
A cursed M1 Garand which has a whopping 16-round enbloc clip (only shows 10 visually tho). I'm sorry Mr. Garand...
Can be found in Firearms/CODOnline.
Features
- United States Rifle, Caliber.30, M1 (but ruined)
- 16-round Garand-compatible enbloc clip, the last round is an APIncendiary round
- 2 hidden Picatinny rails for attachments
- (Hopefully) compatible with other Garand attachments
- AI-upscaled textures
Known Issues and Limitations
- Goofy ahh shaders make the weapon look like it's made of plastic
- Bad quality interior, model comes from an old non-VR game so😢
- Textures might not be perfect, if you know any better methods to upscale textures please tell me
I Asked Myself These Questions
It is hard to aim with the sights
- This weapon is ported from CODOL, where players can even aim without rear sights. So bear with it😢.
It's really ugly and buggy
- Sorry, I'm not good at modding. If you have any suggestions, please tell me. (Discord: Nicola_Niko666, I'm in UTC+8 timezone so probably won't respond to messages in time)
I want more
- I'll do my best.🫡
Credits
- Activision and Tencent for making Call of Duty: Online
- Yan mentally retarded has no spring for the image
- Everybody in H3VR community
- You
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: