KRM 262 Shotgun

v1.0.2·Updated 2024-02-24

An engineering marvel with a conventional round.

Screenshots 2 screenshots

About this mod Author’s original text

The KRM-262 Shotgun

The way this gun operates has been a lasting sensation, where you need to access the tube of the magazine from within its chassis. The chassis opens itself up through mechanical automation, triggered through a switch on your control.

I think, just like the SVG-100 sniper rifle, the manips I have in place match the source material on point, and learning how to get this to run was a huge bonus in understanding lerp animation!

Features

A fire select which also acts as the means to open and close the shotgun chassis. Its a natural method to get easily acquainted with this shotgun!

Also has a foldable stock and muzzle / picatinny mounts! Built this beast to however you intend on using it.

Sources and Credits

Assets come from the game Call of Duty, Black Ops 3

Thank you Kirloper for your amazing asset repo!

Updates

V1.0.1 -- Playerbody Shotgun Foregrip update

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

devyndamonster-OtherLoadercityrobo-OpenScriptscityrobo-OpenScripts2WFIOST-H3VRUtilitiesArpy-PuppyScripts

File & checksum

Filename
KRM_262_Shotgun-1.0.2.zip
File size
21.9 MiB