KRM 262 Shotgun
An engineering marvel with a conventional round.
Screenshots 2 screenshots
About this mod Author’s original text
The KRM-262 Shotgun
The way this gun operates has been a lasting sensation, where you need to access the tube of the magazine from within its chassis. The chassis opens itself up through mechanical automation, triggered through a switch on your control.
I think, just like the SVG-100 sniper rifle, the manips I have in place match the source material on point, and learning how to get this to run was a huge bonus in understanding lerp animation!
Features
A fire select which also acts as the means to open and close the shotgun chassis. Its a natural method to get easily acquainted with this shotgun!
Also has a foldable stock and muzzle / picatinny mounts! Built this beast to however you intend on using it.
Sources and Credits
Assets come from the game Call of Duty, Black Ops 3
Thank you Kirloper for your amazing asset repo!
Updates
V1.0.1 -- Playerbody Shotgun Foregrip update
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: