Kodot 7 SMG

v1.0.1·Updated 2026-06-20

I don't like you, can't you tell by the way I slander your name, Kogot?

Screenshots 2 screenshots

About this mod Author’s original text

Kogot-7 SMG

Yeah thats right. can't fix that now, it's permanent damage.

Constantly fibbing up between Dot and Got for a weapon that, truthfully, I didn't like when it came out, and I still don't like it to this day. It's a BO6 gun that happened to sneak into BO7, you can't trick me otherwise.

But when it comes to fulfilling a roster, personal feelings do not matter. BO7 deserves to reach 90% fulfillment like IW BO3 and BO4, it will happen all the same.

So color me surprised when the Stockless version turned out to be the most fun I've had in a long while, all because I made it a pistol and therefore, made it compatible with the Akiimbo features of Potatoes' Soup. It is now my staple picture perfect akiimbo gun and if you don't do yourself a favor in trying two Stockless Godot's out after I say that, well, then it'll be my not so best kept secret.

Source

From Treyarch's Black Ops 7

All thanks to ACoolRocket for providing these assets!

Thank you NotWolfie for making the Gyurza ammo I'mmauseit YOINK

Updates

V1.0.1 -- Altered closed bolt speeds, but I doubt it'll resolve the hiccups issue.

Thank you Kuromi for the report! I dunno if this'll help tho.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

devyndamonster-OtherLoaderOkkim-Bag_Of_ScriptsArpy-PuppyScriptsWFIOST-H3VRUtilitiescityrobo-OpenScriptscityrobo-OpenScripts2Not_Wolfie-9x21mm_Gyurza

File & checksum

Filename
Kodot_7_SMG-1.0.1.zip
File size
43.5 MiB