Kamov KA50 Attack Helicopter
BlackShark
About this mod Author’s original text
Kamov KA-50 Attack Helicopter
Brrrrrrrrrrrrrrrrr
Before Taking Off
Make sure you are in the center of your playing area, a recenter is recommend.
How to fly? (Important!!!)
First click open the left window, hop in and click the seat to enter pilot position.
after you entered the seat, wait 5 seconds for the seat to auto adjust you to the best view,
To start the engine, click those two red levers at the left of the cockpit.
To toggle weapon aiming method, click the panel above the red engine start levers. Weapon are fixed to the front direction by default, can be set to head tracking mode.
To control the plane, grab the stick in the middle and the throttle on the left side to fly.
Left trigger to fire 9M114 laser guided missile (only guided when head tracking is on) and right trigger to fire 2A42 auto cannon, cannon will point to where pilot is looking at(only in its rotating range).
Click the little knob at the left of the cockpit door outside to remove all the repairing panels.
Click the blue buttons on the right side of the cockpit to toggle autopilot.
Warning
Substantial maneuver may causing plane crash, as well as your game!
Notice
The plane may glitch heavily.
Change Log
1.0.0 Added KA-50 in Tools&Toys------->Utilities.
1.0.1 Tweaked engine power.
1.0.2 Brand new flight control.
1.1.0 Improved flight control and new model with bunch of interiors.
1.1.1 Engine power tweaked, seat script improved, texture improved.
1.2.0 Some script changes to fit further game update, added autopilot on the right side of the cockpit.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: