JungleValleyTNH

v1.0.0·Updated 2022-06-23

A jungle valley with dense vegetation

Screenshots 4 screenshots

About this mod Author’s original text

Jungle Valley

By Abass20

A medium-sized vegetation heavy take and hold map. 4 holds and 3 supply points, engage enemies at ranges up to 200m away or hug the terrain and ground cover to get closer. Performance mostly reasonable on my PC (AMD Ryzen 3600, RTX 3070 Ti, 16GB Ram) on the Vive, might struggle with lower specs though. All 3d assets made by myself in Blender. Texturing was done in substance painter and designer.

Contains resources from:

orangefreesounds.com (background noises)

nicepng.com (vegetation 2D leaf textures)

To Do:

-Further optimise vegetation performance (Currently using static batching, nil performance increase from using GPU instancing, LOD's or removing tree colliders)

-Better and more consistent vegetation asset quality

1.0.0

-Now uses Atlas

-Added more cover to most holds

0.0.9

-Initial Release

Screenshots:

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

nrgill28-Atlas

File & checksum

Filename
JungleValleyTNH-1.0.0.zip
File size
362.0 MiB