HuntVetterliCyclone
The Vetterli Cyclone chambered in.41 Swiss Centerfire from Hunt: Showdown!
About this mod Author’s original text
Hunt: Showdown Vetterli 71 Cyclone
The Vetterli Cyclone chambered in.41 Swiss Centerfire from Hunt: Showdown!
Weirdly the ammo used in Hunt: Showdown is an incredibly rare centerfire variant of the.41 Swiss ammo, rather than rimfire, which did exist in reality. I guess Hunters get exclusive weaponry.
The odd bit on the right side is the actual charging handle. You charge it kind of like an AR-15. Just load ammo into the loading gate ammo and pull back the handle to charge and load a round into the chamber.
Only has 3+1 capacity so it's a bit tight on ammo when used but it's incredibly compact.
VETTERLI 71 KARABINER CYCLONE (See also, VETTERLI 71 KARABINER) The invention of smokeless powder enabled the creation of self-loading rifles by keen inventors. Though the haphazard conversion was attributed to an untraced "Howell," the gun resembles the work of Hiram Maxim. Yet another creation that he would be uncredited for.
Features
- Hunt: Showdown sounds
- 3+1 ammo capacity
- Semi-auto bolt action conversion
- Custom ammo
- Suppressor mount
- W330 Scope mount
ObjectID List
- bitwizrd.HuntFirearm.VetterliCyclone
Metadata
- Era: WildWest
- Year Introduced: 1868
- ModTags: BitWizrd, Hunt: Showdown
Spawner Menu
- Firearms/Carbine
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: