HuntSparksLRR
The Sparks Rifle chambered in 45-110 Sharps from Hunt: Showdown!
About this mod Author’s original text
Hunt: Showdown Sparks Long Range Rifle
The Sparks Rifle chambered in 45-110 Sharps from Hunt: Showdown!
Single fire with some unique controls
This has a hybrid control scheme with two buttons controlling the lever and bolt similar to my Springfield rifle mod.
The lever can be actuated only after the hammer is pulled back first. The hammer can be pulled back with either a button press or with swiping your hand over the hammer itself.
Once a round is loaded into the chamber, the chamber locks out the motion controls, so if you need to unload the live round, you need to use the button to open the lever and eject the round.
This may sound like a lot but you do get the hang of it pretty quickly. My goal was to make the Sparks rifle a bit faster to use and feel more active than the vanilla Sharps rifle.
SPARKS LRR. (See also, RIFLE) The Sparks Long Range Rifle (LRR) is a long-bore single-shot long gun of exceptional range and with a reputation for being reliable, simple to use, powerful, robust, and accurate. During the War of the Rebellion, the Sparks LRR M74 model experienced incredible popularity thanks to these traits, and breech-loading percussion carbines of this model were used with success by the Union Army and Navy. Further to that, it was one of the earliest issued weapons to make use of cartridge ammunition. The LRR was the most common Sparks model, but its occasional designation as the 74 was incorrect, as it was actually produced in 1871.
Features
- Hunt: Showdown sounds
- Accurate scale and details
- Suppressor mount
- W330 Scope Mount
- Custom controls
- Rapid ejector similar to in game and real life
ObjectID List
- bitwizrd.HuntFirearm.SparksLRR
Metadata
- Era: WildWest
- Year Introduced: 1871
- ModTags: BitWizrd, Hunt: Showdown
Spawner Menu
- Firearms/BreechloadingRifle
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: