HuntSharpsPistol
The Sparks Pistol chambered in 45-110 Sharps from Hunt: Showdown!
About this mod Author’s original text
Hunt: Showdown Sparks Pistol
The Sparks Pistol chambered in 45-110 Sharps from Hunt: Showdown!
Single fire with some unique controls
This has a hybrid control scheme with two buttons controlling the lever and bolt similar to my Springfield rifle mod.
The lever can be actuated only after the hammer is pulled back first. The hammer can be pulled back with either a button press or with swiping your hand over the hammer itself.
Once a round is loaded into the chamber, the chamber locks out the motion controls, so if you need to unload the live round, you need to use the button to open the lever and eject the round.
This may sound like a lot but you do get the hang of it pretty quickly. My goal was to make the Sparks rifle a bit faster to use and feel more active than the vanilla Sharps rifle.
SPARKS PISTOL. (See also, SPARKS LRR) Essentially a Sparks LRR with a sawn-off barrel and stock removed, the Sparks Pistol is famous for delivering shots as powerful as its rifle counterpart. It makes use of the single-shot, rolling-block action that the Sparks LRR is famous for, and fires high caliber rifle cartridges. Though equally powerful and deadly over short to medium ranges, its shortened barrel makes it less effective over longer distances than the original rifle, and since there is no stock to absorb the kickback, each shot delivers a stronger recoil.
Features
- Hunt: Showdown sounds
- Accurate scale and details
- Suppressor mount
- Custom controls
- Rapid ejector similar to in game and real life
- Barrel acts as a foregrip for actuating the lever
ObjectID List
- bitwizrd.HuntFirearm.SparksPistol
Metadata
- Era: WildWest
- Year Introduced: 1871
- ModTags: BitWizrd, Hunt: Showdown
Spawner Menu
- Firearms/BreechloadingHandgun
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: