HuntMaynardCarbine

v1.0.2·Updated 2026-10-11

The scopeless Maynard Carbine in.40-40 from Hunt: Showdown! Percussion caps!

About this mod Author’s original text

Hunt: Showdown Maynard Carbine

The scopeless Maynard Carbine in.40-40 from Hunt: Showdown!

Hoo boy, okay. I had to cook on this one for a while to figure out how to make this work in a way that felt satisfying to use.

This weapon uses a.40-40 cartridge with a small hole instead of a primer. You open the breech by actuating the lever and then you load the cartridge. Since there is no primer, you have to add a percussion cap to the nipple.

So it requires two new ammo types to fire, the cartridge and cap. There is a lot of code that manages smart palming so it still only grabs one percussino cap and one cartridge from your quickbelt if you have a stack.

If you fire the percussion cap without a cartridge, the cap will pop and the gun will not go boom. Spent percussion caps can be removed from the nipple or flicked away by waving your hand over the cap.

The hammer can be pulled back with a hand swipe as well.

Fired rounds do not eject and will have to be manually pulled out of the chamber.

I also have both button actuation and lever actuation controls for those that require one or the other.

If playing with limited ammo, be sure to spawn ammo boxes for the percussion caps since it will spawn a box of 50.

NOTE: The sight picture is KINDA tight with the hammer somewhat in the way. It takes a bit of practice to get used to. I had to modify the hammer model in Blender to make it more accurate to a real Maynard, which is also tight but the original model covers the sight entirely.

Features

  • Percussion caps!
  • Fan hammer back by swiping your hand over it
  • Flick spent percussion caps away
  • Firing will -not- pop the lever open so enjoy that
  • Scope mount
  • Suppressor mount

ObjectID List

  • bitwizrd.HuntFirearm.MaynardCarbine

Metadata

  • Era: WildWest
  • Year Introduced: 1858
  • ModTags: BitWizrd, Hunt: Showdown

Spawner Menu

  • Firearms/BreechloadingRifle

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

Sirdoggy-OtherLoaderPatchedBitWizrd-Hunt_Showdown_Ammo

File & checksum

Filename
HuntMaynardCarbine-1.0.2.zip
File size
25.0 MiB