HuntFireBomb
Fire Bomb from Hunt Showdown! With snap igniting!
About this mod Author’s original text
Hunt: Showdown Fire Bomb
The Fire Bomb from Hunt: Showdown!
Place your hand near the matches on the end and pull the trigger to snap ignite the molotov! No more matches!
This version of the molotov has some enhancements that are unique from the vanilla one.
Features
- Snap ignition by placing your hand near the matches on the end and pulling the trigger!
- Can still be lit by other fire sources.
- Liquid physics inside the bottle itself. Sloshy!
- Satisfying bloop sounds as you handle it.
- Burns for 32 seconds.
- Default molotov behavior altered to allow 1.5 to 2.5 seconds of time before the nav mesh obstacle activates, allowing Sosigs a moment to accidentally enter the flames if they were in pursuit.
- Default molotov behavior altered to not allow ignition while spawnlocked in the quickbelt. Non-spawnlocked quickbelts can still ignite so be careful!
- Once the molotov has exploded, an explosion sends out an ignition event for a 2.25 meter radius. Anything in that radius -will- be set on fire, including you and anything ignitable on your person.
- Throwing quickly makes the throwing sound from Hunt: Showdown (fwoshwohwohsh!) and a gentle toss won't make any noise at all.
- Has two poses, the default is the default pose for molotovs and the second pose is slightly altered to allow placing molotovs on a flat surface easier for storage or setting up traps.
ObjectID List
- bitwizrd.HuntThrown.FireBomb
Metadata
- Era: WildWest
- Set: Grounded Fictional
- ModTags: BitWizrd, Hunt: Showdown
Spawner Menu
- ToolsandToys/Grenade
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
devyndamonster-OtherLoader