HuntChaosBomb
Chaos bomb from Hunt: Showdown! Create distractions!
About this mod Author’s original text
Hunt: Showdown Chaos Bomb
The Chaos Bomb from Hunt: Showdown!
I put way too much effort into this thing. By reverse engineering the XML file for the chaos bomb in an older rip of the game I was able to replicate the same effect the chaos bomb has in the actual game almost exactly.
This bomb attracts sosigs by simulating gunfire, causing sonic events that attract them to the sound. If they are close enough, the gunfire will suppress. It doesn't hold their attention 100% though, if you meet their line of sight they WILL spot you due to their detection logic. It's best used to create distractions or take advantage of their backs being turned.
The original model has you turn the knob to arm it, but I wanted any mods that work with pin pulling to work with these, so they're pinned.
Features
- Pull the pin and the chaos bomb starts cooking off rounds as a distraction. Lasts 30 to 50 seconds.
- Grenade can be stuck to most surfaces and sosigs alike. Certain surfaces filtered out to prevent bugs like sosigguns, breakable glass, and other grenades.
- Thrown grenades stick on impact, hand stuck grenades require a bit of velocity to stick so you don't accidentally slap the grenade onto things you don't intend to stick them to.
- Once stuck, grenades can be unstuck with distant grab or with your hand.
- Throwing quickly makes the throwing sound from Hunt: Showdown (fwoshwohwohsh!) and a gentle toss won't make any noise at all.
- Can be used as a melee weapon before the pin is pulled!
- Has two poses, the default is a more ergonomic pose for throwing and beating down sosigs, the second, is the classic Hunt: Showdown orientation as held in game by the first person view.
ObjectID List
- bitwizrd.HuntThrown.ChaosBomb
Metadata
- Era: WildWest
- ModTags: BitWizrd, Hunt: Showdown
Spawner Menu
- ToolsandToys/Grenade
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: