HuntBurgess
Burgess folding shotgun in 12ga from Hunt: Showdown! Lots of features explained in the readme!
About this mod Author’s original text
Hunt: Showdown Burgess
The Burgess folding shotgun, chambered in 12ga from Hunt: Showdown!
Making this gun work feels like a culmination of all of the experiments and research I've done for other custom guns so far.
This weapon spawns folded, and you'll have to unfold it to use it.
There are two ways to unfold, either pressing the "Safety" button on the main grip hand which releases the lock on the barrel to let it drop and you can "whip" it outwards, or you can grab the foregrip with your offhand and use the same button to unlock it and gently click it into the unfolded state.
In certain scenarios, the "slide release" button acts as a hammer pull button for when a round is manually loaded into the tube when folded and you want to fire it once you unfold it into fire ready position.
For example, the folded state of the shotgun enables this functionality so you can preload it and be ready to fire without shucking out a shell just to pull the hammer back.
Unlocking the barrel to fold it again is performed by placing your hand on the foregrip and pressing the same unlatch button on the foregrip hand, similar to how my Lemat works.
When folded, the weapon can fit in a Medium quickbelt slot, while unfolded it can only fit in a Large quickbelt slot. Is this terribly useful? Probably not but I figured it would add a purpose for the gimmick.
I did some research and it does seem that this gun is capable of slam fire, so I enabled that functionality as well.
Features
- Folding action!
- Slam fire
- Loading while folded
- Fits into Medium quickbelt slot when folded and Large when unfolded
- Sounds from Hunt: Showdown
- Suppressor mount
ObjectID List
- bitwizrd.HuntFirearm.Burgess
Metadata
- Era: WildWest
- Year Introduced: 1894
- ModTags: BitWizrd, Hunt: Showdown
Spawner Menu
- Firearms/TubeFedShotgun
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: