Hunt1865CarbineSilencer
The Spencer 1865 Carbine Silencer chambered in.56-56 Spencer from Hunt: Showdown!
About this mod Author’s original text
Hunt: Showdown 1865 Carbine Silencer
The Spencer 1865 Carbine Silencer chambered in.56-56 Spencer from Hunt: Showdown!
This was a bit more of a challenge to make than I expected, but I'm pretty happy with the result. The gun is a bit unusual and one of the more rudimentary lever actions. It doesn't behave 100% like the real Spencer but it's very close within the confines of Unity physics and the way levers work in game.
The magazine must be filled from the butt stock of the gun, a magazine rod will have to be pulled out and either stored in a quickbelt slot (any size) or dropped on the ground in a pinch while you fill the rifle with 7 bullets. Put the rod back in and it will lock closed. Pull back the hammer and lever the rifle to chamber the round. As long as the chamber is empty, and the magazine tube is either empty or the rod removed, you can manually load a round into the chamber. This is handy if you somehow lose the rod and accurate to real life. The magazine rod can be spawnlocked so you can spawn spares if you need to. If you're in limited ammo, well, don't lose the magazine rod.
When sliding the magazine rod into place, if you listen closely each click will signify how many rounds are in the magazine. Twisting the magazine rod to unlock and lock the rod isn't necessary, it will handle that motion automatically when you're within range with a sound that signifies locking or unlocking along with the latch on the magazine rod rotating. The gun will not pull rounds from the magazine unless the rod is completely locked in place.
Remember, even if you get caught with the magazine rod removed during a reload, you may still have a live round in the chamber to defend yourself with!
Update 1.0.1 - Added the feature that if you cycle the lever with the magazine rod completely removed, the loaded bullets fall out of the magazine tube. This is one part function (due to having no way to unload the weapon in that state), and one part accurate (and hilarious). This is necessary if you need to unload your rifle due to losing the rod and needing to load single rounds into the chamber.
1865 Carbine. (See also, RIFLES) Specter Arms made, lever-action repeating rifle. Well-balanced and fast reloads make this effective at medium range, but lacks Levering.
Features
- Hunt: Showdown sounds
- 7+1 ammo capacity
- Custom ammo
- Semi-realistic magazine rod (spawn lockable)
- Suppressor is percieved as quieter to Sosigs than attaching a suppressor to a standard 1865 carbine. Accuracy level of the suppressor is also higher than average due to the quality construction.
ObjectID List
- bitwizrd.HuntFirearm.1865CarbineSilencer
Metadata
- Era: WildWest
- Year Introduced: 1865
- ModTags: BitWizrd, Hunt: Showdown
Spawner Menu
- Firearms/LeverActionRifle
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: