HSProdukt VHS 2
Croatian Bullpup Assault Rifle System
Screenshots 1 screenshots
About this mod Author’s original text
HS Produkt VHS-2 Weapon System
The VHS-2 is a fully ambidextrous 5.56 NATO caliber assault rifle. Designed on a bullpup modular platform it maintains all the ballistic benefits of a longer barrel in a shorter package without sacrificing overall length, accuracy and muzzle velocity. The polymer receiver is equipped with a five point adjustable buttstock. Combination of all of this, with dual dust cover ejection ports on both sides of the receiver and specially designed empy case deflectors, create a flexible and user friendly multi-purpose rifle. The rifle is equipped either with an carrying handle with NATO STANAG 4694 rail for mounting optics or with an integrated 1.5X optical red dot sight (variants marked CT). The Front handguard has NATO STANAG 4694 rails at the 3, 6, and 9 o’clock positions. Magazines are made of durable polymer with semi transparent pattern and 30 rounds capacity allowing the operator to quickly view the ammunition count without removing the magazine. The VHS-2 uses a proved short-stroke gas piston operating system with rotating bolt. The rifle can fit the VHS-BG 40mm single shot grenade launcher under the barrel. The VHS-2 is available in four different variants: the VHS-2D 500 mm barrel lenght designated marksman version with effective range up to 800 m and the VHS-2K 410 mm barrel lenght standard base version, with respective CT suffix versions of both variants that incorporate a magnified 1.5x red dot sight.
Controls
You can change the ejection side by pressing the trigger on the left side ejection port.
Changelog
v1.1.2 Fixed vaulting of short barrel length variants.
v1.1.1 Fixed different magazine wells not working. Sorry it took so long to fix this!
v1.1.0 Updated to use new vanilla PIPScope system.
v1.0.0 Initial release.
Credits
Model by Timur "XMST" Khamidullin:
Official model download page:
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: