HideoutProgression
Sequel to SafehouseProgression. Adds UI-Tablet for the game mode and item-spawner bartering. Works with H3MP. [Tutorials on YouTube]
Screenshots 1 screenshots
About this mod Author’s original text
Hideout Progression
The sequel to "SafehouseProgression"
Tutorial
Itemspawner Prices:
Use 'Shop' tab:
Biggest NEW features:
- Bartering system:
- All weapons have auto-assigned price (even mods!)
- Buy items from ItemSpawner inside your hideout
- Persistent Bank account
- Hideout Management Tablet (UI): You can manage all hideout-related info using an iPad.
- Set safehouse name with a button click!
- Sell items from the 'Shop' tab
- See saved quickbelt from the 'Deploy' tab
- Accessible from Wrist-Menu
- Difficulty Settings
- "Price multiplier" scales itemspawner costs
- "Delete Loadout-Save after Spawn" deletes the backup quickbelt save after spawning
- "Delete Loadout after Save" deletes worn items after saving quickbelt
- Load & Autosave System
- Safe to use alongside SafehouseProgression and Safehouse-for-H3MP mods.
- Shows Date & time of last save and backup in UI
- Works with H3MP
Issues FAQ
- I can't sell anything in the 'Shop' tab!?
Follow the video instructions replicated below.
Ensure you're in your selected Safehouse: "Hideout Scene" name should be the same as "Current Scene" shown in Home tab.
Ensure the Management Tablet is present in your safehouse with you (this is what enables Hideout).
Ensure you're pressing the trigger when pointing at an object with the stylus (you should see a new laser drawn from the gun to the tablet and the price of the object in the tablet).
- Infinite loading when returning to hideout!?
You added a mod which even my VaultSaveCompatibility couldn't fix.
Most likely offender is the mod of the Russian floral-camo armor.
In the 'Home' tab click the 'Load Backup'.
If that doesn't work: open your wrist menu, click 'Load Scene Config', look through autosave files with the substring hideoutProg_Backup from earlier dates.
- This item doesn't have a price!?
Only items that cause harm have a price.
Some modded weapons don't have proper tags AND were placed under a category which we couldn't interpret if it's a weapon. Ask the modder to add weapon tags like "Rifle" etc.
- Prices don't make sense!?
This is a product of the fact they're auto-generated solely from the gun's tags.
Though there's code to add custom prices, you'd need another modder to do so OR you could try out JerryAr's EFT mod which has its own bartering system and integrates with Safehouse.
Detailed Instructions
- Enter the scene you wish to be your safehouse.
- On your wrist menu click: "Hideout > Spawn Tablet"
- In the Hideout tab of the tablet, press "Set this scene as Safehouse" (gray botton near top).
i. Confirm the scene name matches your scene
ii. Decorate your safehouse
- Purchase gear from the Itemspawner if you have any funds
i. Will only work if the Hideout Tablet is spawned.
ii. Only weapons cost money, proportional to their class
iii. Funds displayed in the bottom-left corner of the Itemspawner, beneath the item details
iv. Equip all items on your quickbelt
- In the Deploy tab of the tablet, select DEPLOY
i. All items equipped in your quickbelt will be saved
ii. Your scene will be saved
iii. You will spawn in the MAIN MENU
- Play any mode you like
- On your wrist menu click: "Hideout > Spawn Loadout"
i. The loadout you had when you pressed "DEPLOY" will appear on your quickbelt
ii. The loadout pressing "Spawn Loadout" again will not spawn your gear, it's now spent
- On your wrist menu click: "Hideout > Extract-to-Safehouse"
i. All items equipped in your quickbelt will be saved
ii. You will spawn at your Safehouse
- In the Deploy Tab of the tablet, select "Spawn loadout into Quickbelt"
i. The loadout you saved when you pressed "Extract-to-Safehouse" will now be in your quickbelt
- In the Shop Tab of the tablet, grab the stylus and point it at your loot, press SELL
i. The loot will be deleted and its value added to your "Funds"
ii. You can withdraw.69 Cashmoney on denominations of $1,5,10,20,100,1000 using the bottom button
Known Bugs
- Quests
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: