Hideout Hanswurst
Pseudo-Sequel to Safehouse Saffron by Packer. As of now very dependant on house rules, therefore CHECK THE README!
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About this mod Author’s original text
Hideout Hanswurst - Supply Raid Character
This is a long readme, but it's necessary. If you're not reading it, you'll probably end up very confused:(
Hideout Hanswurst is a sort-of-sequel to Safehouse Saffron by Packer, based on HideoutProgression by NGA; the sequel to his Safehouse Mod. This Character and the suggested playstyle is supposed to mimic Extraction Shooters: somewhat 'realistic' with a focus on risk vs. reward and a long-term progression of sorts.
Hideout Hanswurst Rules
This character works as-is, but in order to better emulate games like Tarkov or Contractors Showdown, you're highly encouraged to force a certain playstyle on yourself. I have no idea how to code, so in the end they are 'house rules'... nobody is stopping you to play the way you desire. Anyway here's my ~~mandatory~~ personal ~~laws~~ suggestions:
Your Hideout can be set to any scene and decorated as you wish as long as it has one or more
New Item Spawner (v3)
Ammo Spawn Panel
Recycling Bin
Progression Tablet (Hideout Progression Mod)
Hideout:
- Check the Progression table below. You may buy any 'allowed' Item in the Item spawner at their default price. Ammo and Magazines have to be purchased in a special way:
- You have to manually withdraw and throw away a certain amount of cash to 'buy' Ammo or Magazines. (By default Ammo in the Ammo Spawner is free and all Magazines have the same price regardless of size.)
- You may purchase Ammo Boxes for free as long as you empty them immediately. Any Ammo that comes included in an unrelated purchase must be dumped right away. (e.g. when buying new Mags or your Single Action Revolver comes with a free Bullet).
- You may sell anything you looted from your Raid.
- Once you purchased a Hotdog (Tier 2), Horseshoe (Tier 3) and Hand Grenade (Tier 4) from a Raid, put them in your Hideout somewhere. You're now 'officially' allowed to shop in the respective higher Tiers.
Raid:
- Play with the recommended Settings: 3000 HP, All Items lost on Death, no respawn, Limited Ammo. Game Length 5 or more. Always start at Level 0. You can load the preset (Hanswurst's Hints) for convenience. Feel free to make the game harder, tho.
- You may only extract when near a shop (=conquer next supply point or walk back to the last one).
- Trying to sell anything in the shops will yield no Money. You may deposit Funds from your wallet if you brought any from your Hideout.
- After taking the second (third/fourth) Supply Point, you will be able to purchase a 'Tier 2 (3/4) Unlocker'. These are Items that you may take to your Hideout.
The authentic 'squint-your-eyes-hard-enough-and-it-almost-feels-like-a-gamemode' Experience...
Hideout Progression Table:
Recommended Mods
At it's core, this Character is designed AVAP (As vanilla as possible). That being said, there are certain mods that I either personally really enjoy using or make a lot of sense for what the Character is going for design-wise.
- Tunnel Safehouse Map by yours truly. The House Rules as well as the Progression Table are hard-baked into the map for quick reference. Also boosts my download count lol.
- Wristmate by Ashhat makes Ammo management in a firefight much more... manageable without trivializing it.
- HeadArmSwing by NGA or TwinStickArmSprint by ODekaK. Makes those long hikes a little more involved.
- FallDamage by NGA. Does exactly what it says on the tin. Forces you to be a little less Rambo.
- MagBoop and Stovepipe by Smidgeon. Makes your Guns a little less reliable. Better have that backup Pistol ready or become a Weapon-Unjamming-God!
- SosigFarce by NGA. Gives the Sosigs faces. Makes it a little bit more transparent why the Guard (you thought) you were sneaking up on just put 10 Holes in you...
- Playerfootsteps or AlyxFootsteps by Kodeman. Makes Sosigs hear your footsteps unless you're sneaky.
- Sosig Resizer by Arpy. Can be set up to give your enemies more humanlike proportions. Sosigs by default have HUEG heads, making some shots quite easy.
- HardcoreSosigA
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: