HeziCarbine
Two of the worst things to come, bullpup AND.30 Cal!?
About this mod Author’s original text
Hezi Bullpup Carbine.30 Carbine
So what happens when you're still one of the few countries producing M1 Carbines to a large degree? Modernize it? Sell it? Turn it into junk?
Enter the Hezi Carbine. A bullpuperize and modernized version of the venerable M1 Carbine. Mated with a polymer body and reworking most of the fire control groups to be into a one handed operation, the Hezi sadly never made into large productions and was mostly floating between prototype stage and one-offs.
With two sets of picatinny rails on the top of the carry handle, for reflex sights at the rear rail and longer range scope on the front rail, the Hezi still can perform relatively well with its accuracy. It has a covered rail section at the bottom of the carbine for additional attachments.
Through the power of Cityrobo's modular workshop, it too has different variation of skins and also different fire mode (which we just presume it might just be the M1 or M2 Carbine kits) for semi and full auto.
Takes vanilla M1 Carbine mags, does pairs well with the other M1 Carbine magazines for additional variety.
Features
- Israeli approach to modernizing the M1 Carbine!
- Has multiple camo options and two fire mode options for semi or full auto as well as options to remove carry handle
- Has two sections of rails at the top and one at the bottom, covered by the rail cover
- Takes vanilla M1 Carbine magazines
- Control groups are all located in the trigger hand, mag release, bolt release and even fire selector! Remove mags can only be done by pressing the mag release button!
- Can be found in Firearm > Carbine
Model by Akinaro, thank you for making my ugly baby!
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: