HellDivers2 SES Liberty GameMenu
Liberate the hell outta you!
About this mod Author’s original text
HellDivers2 SES Liberty
Select a scene and press up arrow, then hop into the hellpods and grab both handles, we don't get much time, liberty is waiting!
Warning
By download this mod, you are agree with joining the HellDivers and willing to replace your mainmenu with Super Destroyer.
Pls don't use reset scene or exit to main menu function.
Wurst mod map may break the order of the map and icons (Then elect the maps according to the name display).
With the existence of spore spewer, the fog may look weird in duny range!
Change Log
0.0.1 Added map into the game.
0.0.2 Script fixed.
1.0.0 Release.
1.1.0 Added scene screen and other hellpods particle effects.
1.1.1 Changed HellDive sound effect.
1.2.0 Fixed player and pod distance detecting and map array error, texture and script optimized.
1.2.1 Light, textures and hell dive effect tweaking.
1.2.2 Added ship broadcast, Light tweaking, updated HellPod particle effect.
1.2.3 Added ship orbital support effect.
1.3.0 Added all locomotion support.
1.4.0 All four hellpods are now selectable.
1.5.0 Added Pelican Extraction button in Wristmenu----->CustomButtons, when in other maps, click the button and wait for 2 minutes till Pelican-1 landed at spawn point and pick you up.
1.5.1 Added autocannon turret to pelican-1.
1.5.2 Changed Pelican-1 landing sequence.
1.5.3 New pelican-1 landing and extracting animation. Shorten the landing countdown to 60 secs.
1.5.4 Pelican-1 will stop shooting when it's about to touch down. Fixed unused hellpos' position.
1.5.5 HellPod model upgraded.
1.6.0 Added two ingame tiny mission: Destroy the SporeSpewer and Load the SEAF SuperCannon, you may extract only when two task are finished.
1.6.1 Fixed weird holding pose on SEAF Cannon shell.
1.7.0 Changed to a better skybox, now player have to pass the terminal task to call extraction.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: