HeadArmSwing

v2.0.0·Updated 2025-02-01

[V2 Rework] Twin-stick joystick-directed armswinger. Separate Jog and Sprint speeds, highly configurable, enjoy sweating in VR. (The only skibidy toilet in ohio)

About this mod Author’s original text

HeadArmSwing

Summary: Enhances your twinstick mode with armswing but using twin-stick direction based off of head offset (traditional flat-screen FPS).

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Planned Features

  • [✓] Twinstick with armswinger BUT uses direction of head INSTEAD of controllers (flatscreen FPS gamers unite!)
  • [✓] Jog and sprint speeds corresponding to arm speed, scale upward softly
  • [✓] Armswinger jump
  • [X] Complimentary ObamaCare health insurance for your fanum-taxed cat. (camera man got canceled!)

Versions

2.0.0

  • NEW: New super-sprint string config, lets you speed up unlimited
  • FIX: Speed is not frame dependent anymore (oops)
  • FIX: Smooth speed transition from walk-jog-sprint-supersprint

1.1.2

  • FIX: Removed stutters in maps with bad CPU performance
  • INTERNAL: Moved patch from FixedUpdate to Update

1.1.1

  • NEW: Allow config multiplier of hand linear and angular velocity contribution to sprint speed
  • BALANCING: x3 default linear velocity, allows for better sprinting with two-handed guns and gun-ring
  • FIX:
  • If you stop sprinting, there's no leftover momentum if you start sprinting again.
  • Allows other sprinting input besides pushing forward on off-hand joystick
  • No sprint speed is added if you're in air

1.1.0

  • NEW: Armswinger jump added
  • FIX: Linear controller velocity, not just angular, affects sprint speed (takes max of both)

1.0.0

  • NEW: New acceleration config variable/functionality.
  • BALANCING: New default values
  • Refactored and published code

0.0.1

  • Twinstick jog sprint with hands but head-directed.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

nrgill28-Sodalite

File & checksum

Filename
HeadArmSwing-2.0.0.zip
File size
112.3 KiB