K 28

v1.1.2·Updated 2026-01-04

Co-tec K-28 from "The Cycle: Frontier"

About this mod Author’s original text

Co-tec K-28

The Co-tec K-28 pulled from The Cycle: Frontier

I did no edits to the geometry of the model(s). Yes, the barrel and mag port are both blocked. I know.

Chambered for.45ACP because "small amunition" isn't very descriptive.

Features:

  • No safety
  • Horrible sights
  • No slide release
  • A mag release (gotta give you something)
  • 2 functional ammo counters

Change log

1.0.0 Added K-28 and its magazine

1.0.1 changed 2 textures from standard to alloy/core (whoops)

1.1.0 added ammo counters (number and bars)

1.1.1 fixed ammo counter bars having incorrect values, leading to bars not hiding at the right times (whoops). Changed mag grip point. Switched from recorded audio to source audio.

1.1.2 fixed the gun and mag no longer appearing in the spawn menus. Sorry about that.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

devyndamonster-OtherLoaderWFIOST-H3VRUtilities

File & checksum

Filename
K_28-1.1.2.zip
File size
10.0 MiB