TKB0145

v1.0.0·Updated 2025-05-14

An unknown bullpup sniper rifle from the Soviet archives... in 12.7mm

About this mod Author’s original text

TKB-0145 ADOV Rifle

One of the very few obscured prototypes that nobody knows how it works or anything about it. What I do know is that this silly thing takes the ammo that was developed into the RSH-12 and the likes.

Functionality it is similar to any other AK, but in bullpup format. The trigger was supposedly horrible, the sights weren't well liked, the weight and the compactness was goofy. However, reports saying that some of these similar weapons served well... 20 years after the fact, truly not a milestone to be proud of in 2000s.

The rifle has double springs to let it withstand the power of the 12.7mm cartridge. There is the SC-129 cartridge, which was the super prototype ammo used before 12.7x55mm was born. The ballistic is relatively unknown but would bore about the similar capability to the modern one, aside from that, there is the incendiary version of it.

There are hidden rails on all four sides of the fore, alongside with a hidden rail on the top of the rear sight. Operation will be simple, it's literally just a bullpup AK. The grip can be changed with modulAK if youl ike.

Features

  • Bullpup AK sniper in 12.7mm
  • Comes with 10 round chonky magazine.
  • Two additional ammo type has been added to the pile of the 12.7x55mm
  • Hidden rails on each side of the fore and one on the rear sight. Accepts muzzle devices and Russian rail, as well as the ability to swap out grips with ModulAK
  • Can be found in Firearms > Anti-Material
  • Watch out for the trigger

Thank you Tweedy for the support and Noot for the extensive hunt in the archives for the information!

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

devyndamonster-OtherLoadercityrobo-OpenScripts2Meat_banono-Meats_ASh12

File & checksum

Filename
TKB0145-1.0.0.zip
File size
32.4 MiB