OTS12
Groza that's not a bullpup!
About this mod Author’s original text
OTS-12 Tiss & OTS-12 Malysh
The OTS-12 Tiss or Yew, is a AKS-74U style carbine that was meant to be a testing ground for the new 9x39mm cartridge. The weapon platform was trying to be a cost effective way of just rebarreling the plentiful Krinkov into this new weapon but there are more to that story than meets the eye.
But ultimately the weapon failed to get the right attention that it needs and the Groza stepped in, becoming a better and more practical platform for the FSB boys. There are multiple development that resorted into the final evolution of the OTs-14 but let's face it, bullpups are the future.
The OTS-12 Tiss and the Malysh are fed with the same magazine as the Groza (or in H3, mags that are used for both ASVAL and such) and feature the similar modularity as you expect from the old ModulAK (Unfortunately), it has removable grips, dustcover, fores and also folding stocks that can be swapped to turn your unbullpup Groza into an effective combat platform.
Features
- Two parallel version of the 9x39 PDW. The OTs-12 Tiss and Malysh
- Modularity are shared with ModulAK, with dustcover, grip, fore and stock interchangable.
- Takes ASVAL vanilla mags and also has the same Groza mags.
- Can be found in Firearms > PDW
Known bug:
If you're swapping out stocks and removing stock, you will lose the ability to aim your weapon properly as this is a known vanilla issue, recommended to just use ModulAK's AK skeletal stock if you want the basic look again.
Model reworked by Wolfosito and extra texturing done by me. Thank you SafetyDoggo for the support!
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: