MG710 LMG

v1.0.1·Updated 2026-09-19

MG42 but Swiss

About this mod Author’s original text

SIG MG 710-3 Lightmachine Gun

The MG 710-3 is a Swiss made LMG made by SIG from the mid 50s. Not exactly a direct copy but more inspired by the MG-42, the MG710-3 was made to replace the Swiss army's machine gun but didn't see any actual service at all, thus the LMG was then made for export, especially in a few African countries. The MG 710-3, being the 3rd iteration of the weapon, features mostly the same style of ergonomics and mechanics as the MG-42, such as quick change barrel, roller-delayed blowback, etc.

There are the main 3 versions of the LMG, namely the standard MG 710-3, the earlier prototype variant with a metal stock as well as a modernized semi-fictional variant in FDE.

Though the firearm was made in Switzerland, the fact that none of them were made in 7.5mm Swiss was unfortunate, thus there is a variant of each LMG in a What-If 7.5mm Swiss version.

Operating the LMG is similar to the MG60, lock the bolt back to be able to open up the top cover, of which load either belt or box and then close the cover shut. Do not forget to push the bolt handle forward! You'll risk some misfire if that happens. And similarly, linkages may be left behind after expending belt or box, lift up the feed tray or swipe it with your hand to clear it!

Features

  • Swiss made MG-42, chambered in 7.62mm NATO.
  • Has 3 different variants
  • Comes with 50 round belt or 150 round belt box magazine! Also comes in 7.5mm Swiss too!
  • Accept muzzle devices and has hidden rail on the top cover, as well as stocks
  • Also included the prototype stock that can be swapped about.
  • Can be found in Firearm > Machine Gun

Note

  • Belt can be wonky and might be a bit performance intensive for some machines, this is just why belts aren't used in H3!

Thank you SomeGundamFan and Marcus for the wonderful support!

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

devyndamonster-OtherLoadercityrobo-OpenScripts2Volks-7_5x55mm_Swiss_Ammo

File & checksum

Filename
MG710_LMG-1.0.1.zip
File size
261.3 MiB