H3MP
H3MP - Multiplayer Mod
About this mod Author’s original text
H3MP - Multiplayer mod for H3VR
As the title says, this is a mod that adds multiplayer to the virtual reality game Hotdogs, Horseshoes and Handgrenades.
MAIN BUILD - H3 Beta should be set to "None".
IMPORTANT
- Untested, TNH patches were not properly reviewed. There is not guarantee the mod even works. At least the code is up to date and compiles.
- See incompatibilities section below for a list of known incompatible mods and modes.
- Only report bugs if you don't use any of the mods from the incompatibilities list.
- Report bugs in the H3VR homebrew discord server (Look it up on google) and always send _full_ output logs.
- If you get "PatchVerify" errors on start up it means either your game or H3MP is the wrong version.
- Port forward or hosting solution must support both TCP and UDP
- UPnP will not work if you are behind multiple NATs. That means if you computer is connected to the internet through multiple routers.
Manual Installation
- Download and install the latest (_not pre-release_) version of BepinEx
- Download the latest release of H3MP
- Put the H3MP folder from the zip file into the plugins folder (H3VR\BepInEx\plugins)
So you should end up with a H3VR\BepInEx\plugins\H3MP folder, containing H3MP.dll and other files.
Automatic Installation
Can be done through using r2modman mod manager
Usage
All H3MP functions can be accessed through the wristmenu, in-game.
Hosting and joining can be done entirely from the in-game server list, accessible through H3MP's wristmenu section.
The server list will let you host and join directly, as well as list your server publicly and join public servers.
Upon hosting, you will have a check mark labeled "Forwarded". If left unchecked, UPnP will be used to open the entered port. Otherwise you will be expected to have already forwarded the port.
Direct connection, as could be done before without the server list, can still be done exactly the same way.
To join a server directly, you will have to have set the IP and port of the server in your config file (see Config section below), then, in the wristmenu, press H3MP->Join.
To host directly, you will have to open a port, set that port in your config file, and then, in the wristmenu, press H3MP->Host.
_If you forgot to set these before going in-game and restarting the game is too much of a hassle, mainly for people with 200+ mods that I figured probably take a while to load, you can set your config, then go to H3MP->Options->Reload config in the wristmenu which will reload your configs, after which you can connect/host_
Options
In the wristmenu, some options are available:
- _Reload config_: Will reload the config file if you modified it since starting the game. Useful if you modified it and don't want to have to restart the game.
- _Item interpolate_: This will toggle item interpolation. Item interpolation is the smoothing of item movement to prevent everything from looking "jagged". Turning it off will ensure that items are positionned/rotated exactly as you receive the data from another client. Due to latency, this will make item movement look extremely low FPS.
- _TNH Revive_: Will revive you if you are in MP TNH. This is so you can rejoin an ongoing game without having to restart it. Also useful if wanting to use a TNH map similarly to a sandbox map but dying respawns you in the wrong place. This will respawn you at your spawn supply point and get rid of your dead and spectating status.
- _Current color_: Lets you go through certain colors of player model. This color will be visible to other players. Available colors: White, Red, Green, Blue, Black, Desert, and Forest. Note that Desert and Forest are not camo they're just Beige and Dark green. Only available while connected!
- _Current IFF_: Lets you change IFF. Note that friendly fire is currently always on. Only available while connected!
- _Color by IFF_: Toggle that lets the host decide whether player colors should correspond to IFF. IFF 0 corresponds
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: