StA11 SMG
A Franken-gun combining multiple pre-Democracy designs into one formidable SMG, the StA-11 SMG (from the Helldivers 2 x Killzone collaboration) is not to be underestimated.
Screenshots 1 screenshots
About this mod Author’s original text
StA-11 SMG (from Helldivers 2)
An intruguing mismatch of various pre-Democratic submachine gun designs re-tooled for the current Galactic War, Stahl Armories' StA-11 SMG is certainly a unique firearm. Its 48-round helical magazine is high-capacity, but not more so than the MP-98 Knight's. Its rate of fire is extremely high, but, again, is lower than the MP-98's. Its iron sights are somewhat unhelpful, and it lacks a top rail for reflex sights or scopes. The StA-11's main advantage, however, is its integrated muzzle brake, with provides unparalleled stability for full-auto fire. Just expect to reload often.
Features
- StA-11 SMG (Alternatively, the Bizuzi. Uzison? Found under SMGs in the item spawner.)
- 9x20mm SEAF FMJ (small, but mighty.)
Attributions
All assets from Helldivers 2* are property of Arrowhead Game Studios.
Thank you to Ganzo from the Helldivers Archive Discord server for ripping various Helldivers 2* models!
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: