SRM 1216

v1.0.1·Updated 2026-02-01

An unusual high-capacity shotgun with a manually-operated rotating magazine cluster, the SRM 1216 bundles extreme firepower in a compact package.

Screenshots 1 screenshots

About this mod Author’s original text

SRM 1216

Revolving shotguns are cool. Magazine-fed shotguns are cool. But what if... a revolving-magazine-shotgun? Produced by SRM Arms, the SRM 1216 (12 gauge * 16 round magazine) is a semi-automatic shotgun with an unusual magazine arrangement. The shotgun's total capacity is 16 rounds, but split among four individual magazine tubes; after emptying a tube, the weapon's bolt locks open and the user must manually rotate the magazine to bring the next loaded tube into action, which releases the bolt.

Rotate your forward hand clockwise to turn the magazine! Grab the very front mounting bracket area of the magazine to release the magazine.

Features

  • SRM 1216 (funky shotgun. Found under magazine-fed shotguns in the item spawner)

Limitations

  • H3 magazines are funky. It's not actually four distinct magazines, so you can't really do the "load-different-tubes-with-different-shells" thing. Loaded shells will fire in the order they are loaded, even if you rotate the magazine. Sorry!

Attributions

Model is from The Finals*.

  • Sound effects are courtesy of UwU4181, thank you so much!

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

devyndamonster-OtherLoader

File & checksum

Filename
SRM_1216-1.0.1.zip
File size
12.3 MiB