M6G PDW
M6G PDW.45 ACP. Includes Fuctioning Smartlink, Laser, SOCOM Laser, SOCOM Suppressor.
Screenshots 1 screenshots
About this mod Author’s original text
M6G PDW
Made by Prime VR!
The one and only M6 Series of Personal Defense handguns, now fully customizable to match your hearts desire!
Has been downgraded to.45 ACP, since we aren't huge spartans and our tiny human hands can't exactly use their regular-sized stuff.
Includes:
- Regular Laser Variant Attachment
- SOCOM Variant Laser Attachment
- SOCOM Suppressor
- SmartLink based on Arpy's
- 8rnd.45 ACP P+FMJ Mag
- 12rnd.45 ACP P+FMJ Mag
Sounds from HALO Reach
Model by SODA, Textures by Noe.Vah avaiable in sketchfab.
Huge thanks to Arpy and Cityrobo. Aswell as the whole discord community, and thanks to SniperWolfX117 for bountying it.
Become a subscriber if you'd like to thank me:)\
For any bugs or improvements please feel free to contact me on discord @Prime VR#7734
Changelog
v1.0.3:
- Fixed Attachments getting scaled-up indefinitely when dettaching with SOCOM Supressor
- Fixed mirrored lenses on smart-link when using the Supressor
- Increased mag eject Y position to allow you to flick it to the side
- Added smoke when using the SOCOM Supressor
- Overall improved performance QOL on code
v1.0.2:
- Fixed missing panel on grip Mesh
- Fixed bottom piccatinny resizing attachmenets
- Lowered top piccatinny positions to prevent floating attachments
- Attached top-rear piccatinny to slide to move with it
- Fixed missing part of Smartlink scope mesh
- Fixed piccatinny forwards positions
- Improved Magwell hitbox
- Added mag visual interpolation
- Swaped slide sound from Reach to OG Halo slide sound. (I'll take feedback on this)
V1.0.1:
- Added missing puppy scripts dependency
V1.0.0:
- Initial Release
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: