PCG
Procedural combat generator
About this mod Author’s original text
PCG [Procedural combat generator]
-Test your favorite equipment in different scenarios
-The player and enemies will spawn randomly depending on the selected game mode.
-The enemy level can be selected from 1 to 5
-The score is saved and can be reset (wins, losses, time, eliminations)
Game modes
- Training: Test your loadout before start.
- CQB: Clear the building from enemy guards.
- MBR: Mid range battle.
- Assault: Take the outpost from heavy enemies.
- Defense: Resist the horde of assault enemies coming towards you.
- Marksman: Search and eliminate enemies from a distance.
- Zombies: Clean up the zombie infestation.
- Assassin: free the outpost from enemy guards like a ninja.
Contacts, suggestions and donations
discord
Youtube
Paypal: Predaaator@hotmail.com
Credits
Made by Predaaator
Base code from onslaughtMode by localpcnerd
Changelog
V1.0.2 -- 09.13.2024
Adds
Game mode: "MBR" Mid range battle
Game mode: "Assault" take the outpost from heavy enemies
Sosig options: Amount
Version label in title
Shooting range
Sosig spawn tool
Message "Reload Scene" to start again
Bigger map
Fixs
Menu order
Building spawn name's option changed: Building in, Building out
Player spawn option removed (gameplay proposite)
General optimization
"Elimination" mode changed by "MBR"
V1.0.1 -- 02.06.2024
Full name on presentation icon
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: