PCG

v1.0.2·Updated 2024-09-14

Procedural combat generator

About this mod Author’s original text

PCG [Procedural combat generator]

-Test your favorite equipment in different scenarios

-The player and enemies will spawn randomly depending on the selected game mode.

-The enemy level can be selected from 1 to 5

-The score is saved and can be reset (wins, losses, time, eliminations)

Game modes

  • Training: Test your loadout before start.
  • CQB: Clear the building from enemy guards.
  • MBR: Mid range battle.
  • Assault: Take the outpost from heavy enemies.
  • Defense: Resist the horde of assault enemies coming towards you.
  • Marksman: Search and eliminate enemies from a distance.
  • Zombies: Clean up the zombie infestation.
  • Assassin: free the outpost from enemy guards like a ninja.

Contacts, suggestions and donations

discord

Youtube

facebook

Paypal: Predaaator@hotmail.com

Credits

Made by Predaaator

Base code from onslaughtMode by localpcnerd

Changelog

V1.0.2 -- 09.13.2024

Adds

Game mode: "MBR" Mid range battle

Game mode: "Assault" take the outpost from heavy enemies

Sosig options: Amount

Version label in title

Shooting range

Sosig spawn tool

Message "Reload Scene" to start again

Bigger map

Fixs

Menu order

Building spawn name's option changed: Building in, Building out

Player spawn option removed (gameplay proposite)

General optimization

"Elimination" mode changed by "MBR"

V1.0.1 -- 02.06.2024

Full name on presentation icon

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

nrgill28-Atlas

File & checksum

Filename
PCG-1.0.2.zip
File size
3.3 MiB