Rai K 84

v1.0.2·Updated 2023-09-06

A Russian derivitive of Porter's work, inspired by other formidible wonder weaponry.

Screenshots 2 screenshots

About this mod Author’s original text

Call of Duty Zombies, The Rai-K 84

Its full name is the Reactorniy Avtomat-Izluchatel Kuhlklay-84. Don't worry, this won't be on the quiz.

Put an AK and a Ray Gun in a blender and you get this high-tech mighty morphed wonder weapon. The strengths of both the Ray Gun Mk. 2 and the Thundergun are in your hands with this.

A custom caseless nade that will only come with the Rai-K that'll set a delayed explosion where it makes its impact, and a battery of thirty rounds that can devastate even the heaviest of armored sosigs. Of course, you're intended to find this weapon in CDZ maps, but maybe with some luck you can find it in TNH?

PaP version will be unlockable when CDZ maps support it. I got a few more things to do before I add these Wonder Weapons to the CDZ version of Paradise...

Sources and Credits

Assets come from the game "Call of Duty - Black Ops Cold War". Supurfly delivered these goods from way way back. Its taken a while because I was waiting for something like the Heating Barrel script to come around to help make this wonder weapon even more wonderful.

Updates

V1.0.1 -- Minor meta data inconsistency solved before CDZ Paradise update

V1.0.2 -- Added killafter to projectile data. This trick improves performance over longer firing periods, as the sensation of "lingering bullet prefabs" was what caused slowdown.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

devyndamonster-OtherLoaderWFIOST-H3VRUtilitiescityrobo-OpenScripts

File & checksum

Filename
Rai_K_84-1.0.2.zip
File size
37.2 MiB